v20.1 - Following Pokemon EX - Reviews (2024)

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  • Sunnygo7
  • 5.00 star(s)
  • Sunday at 4:55 PM
  • Version: 2.2.3

Works so great! I use a V21.1 version of this and it is amazing! I've loved HGSS for that feature and bringing it in to my game was so awesome!

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  • OkunoShio
  • 5.00 star(s)
  • Oct 26, 2023
  • Version: 2.2.3

It seems like a small thing, but having your buddy follow you around just adds so much life to the game - thank you for making this!

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  • Aliyah Lizard
  • 3.00 star(s)
  • Sep 30, 2023
  • Version: 2.2.3

I know its awesome but I cant use it because it requires 20.1 hotfixes but im using 21.1, maybe you could disable this warning? im sure people can figure it out on their own or you can include it in the tutorial

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  • Hipi
  • 4.00 star(s)
  • Jun 29, 2023
  • Version: 2.2.3

I have the same issue, the pokemon following speed is too slow

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  • MR.Tectass
  • 4.00 star(s)
  • Jun 1, 2023
  • Version: 2.2.3

Nice Script works overall good but I have some probs 1. Gyarados from the demoparty and other pokemon like Steelix for example don't show on world when using pokemon followv20.1 - Following Pokemon EX - Reviews (4)
2.when I use pokemon follow some of the bridge on / bridge off scripts doesn't work correctly anymore, bridge on works perfectly until I hab a pokemon that follows then it dosnt turn on anymore, even if I let the follow pokemon stop follow it dosnt work anymore

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  • Keykode
  • 4.00 star(s)
  • May 5, 2023
  • Version: 2.2.3

Overall I love this plugin! All the sprites work extremely well on my part, however one small thing that I noticed is that in the clips of the post, when you use cut and whatnot, the following Pokémon gets in front of you and cuts the tree in the overworld. It's not doing that for me. Maybe it's because I also have the improved Field Skills plugin as well. But still, a great plugin definitely recommend!

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  • tyhawk19
  • 4.00 star(s)
  • Apr 14, 2023
  • Version: v2.2.2

From what ive seen everyone else seems to have this work fine for them however I somehow cant get the sprites to actually show up in game. It exists, im able to interact with it, however the sprite is not there

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  • Barghest
  • 4.00 star(s)
  • Mar 5, 2023
  • Version: v2.2.2

From what I read it is compatible with marin's pokeride, but I don't know how to call it, could you tell me how?

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  • BubbleMage
  • 4.00 star(s)
  • Dec 12, 2022
  • Version: v2.2.2

Awesome script!! I ran into some big bugs tho, for example you can press the button to switch between Pokemon while in cutscenes with Move routes, so you can literally break every cutscene.
Also, letting a Pokemon with FLASH follow you and then use FLASH, the player moves up once to let the Pokemon be in front. That can literally make the player go through a wall and be stuck until you restart...!

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  • Alpha Zetanium XYZ
  • 5.00 star(s)
  • Sep 1, 2022
  • Version: v2.2.2

I like the plugin, but is there for v19(or 19.1)?

It suddenly vanished while im downloading it ;-;

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  • boonzeet
  • 5.00 star(s)
  • Aug 26, 2022
  • Version: v2.2.2

A fantastic script for one of the most sought-after features in fangames. This is an essential part of our game and we're very grateful that you've made this public

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Great Job, but the pokemon follow much too closely, with larger pokemon even overlapping the player. That's the only issue I had though!

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  • Gloochi
  • 5.00 star(s)
  • Apr 8, 2022
  • Version: 2.1.2

Works nearly perfectly.
My only issue is that the pokemon is always on top of the player when going up sideways staircase warps. I don't know what the issue is, though, since other move routes with similar settings don't seem to cause this.

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  • Victsantgt
  • 5.00 star(s)
  • Aug 6, 2021
  • Version: v2.0.7

This scrips works amazingly! One question that I had is how to make thw pokeon always be behind you, as it seems that my player goes faster than them. Other than that, it is a great addition.

Golisopod User

Are you sure you haven't tampered with any of the scripts, and also are you sure that no other Plugin is overwriting the changes in this script. I haven't faced this issue and haven't seen anyone else report it. If possible, please share a recording of this issue in action.

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  • SilverioRB
  • 5.00 star(s)
  • Jul 1, 2021
  • Version: v2.0.7

Works perfectly.
Just one question: the Pokémon should appear on dependant events?
Because the char which should follows my character disappear, and the Pokémon keeps following me, instead of the dependant one.

Golisopod User

Could you be a little clearer? This statement is a bit confusing.

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  • Cross Agento
  • 5.00 star(s)
  • Jun 27, 2021
  • Version: v2.0.6

I love this program and it is actually incredible! The only issue is that I've noticed that one Pokemon won't follow for some reason. It's Coalossal. Not sure why, but just letting you know.

Golisopod User

In HGSS, Pokemon which are taller than 8 feet in height are sent back to their Pokeball's when inside a building. This is to prevent 60 ft tall behemoths like Groudon from walking into some dudes home. Coalossal's height is 9 ft 6 inches, which is higher than the limit, so it won't follow you when in buildings.

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  • dankE_
  • 5.00 star(s)
  • Jun 24, 2021
  • Version: v2.0.6

amazing, the only improvement would be to add the necessary OW sprites in the zip. but that is understandable, as not every game has the same dex. great work!

Golisopod User

Thanks! If you want Gen 1-8 Overworld sprites, be sure to check out the other resource linked in the thread which contains overworlds for all Gen 1-8 Pokemon, as well as other Gen 8 Systems for Pokemon Essentials.

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  • OI_810
  • 5.00 star(s)
  • Jun 1, 2021
  • Version: v2.0.5

Very nice work Golisopod User, will definetly use this!!

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  • DannyPhantump
  • 5.00 star(s)
  • Apr 2, 2021
  • Version: v1.3.1

A modern & optimized reboot of the beloved Follower Pokemon mod by mej71 for Essentials v18+

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  • Daemon6
  • 5.00 star(s)
  • Mar 21, 2021
  • Version: 1.3

Took a bit for me to install the script but it does perform really well in-game.

However, one small thing that I've been experiencing is that when using ledges, the dust animation for when the player lands is offset downwards by one whole grid. This happens after placing the animations.rxdata from the download provided.

I tried replicating this in a backup of my personal project as well as a fresh copy of PE and it was the same outcome.

Not too sure if it's me doing something wrong with the install still, so this is still a great script nonetheless.

Golisopod User

The animations provided are just supposed to be temporary ones just to show the script has the emote functionality. You don't need to use them. Feel free to change them if you have any issue.

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v20.1 - Following Pokemon EX - Reviews (2024)

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